Clipped From The Evening Sun

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 - ----Here’s Baseball Easy Delivery Aids...
----Here’s Baseball Easy Delivery Aids Control—Hubbell Hubbell’s Record (This Is the sixth of seven articles in which former major baseball league stars tell how to play the game.) By CARL HUBBELL (Written for AP Newsfeatures) Pitching is the most important factor in any baseball game. A good pitcher must have a number of qualities. However, in a boy just out of high school, we look for a kid who can throw reasonably hard and who has a free and easy motion. When a boy has this he has something to work on. Don’t worry about throwing too many different pitches. With so many games on television and radio today kids are more interested in baseball than ever. However, often they hear that one pitcher is throwing a fast ball, a curve, a slider, a sinker, a knuckleball, and a change of pace. Some kids, naturally, think they need six pitches to become successful. They try to master six pitches and as a result they master none. If you have any three good pitches that you can get over the plate you have the makings of a major leaguer. The three preferable pitches are the fast ball, curve and change of pace. I think Carl Erskine of Brooklyn has the best change-up in either league. Robin Roberts of the Phillies has a good fast ball and Sal Maglie is a good example of a curve ball pitcher at his best. He has two or three different kinds of curve ball. My tip is to watch these fellows when you get the chance. Try to use the same motion on every pitch. You've got to do this to get very far. Here are the 10 things a fellow needs to become a good pitcher: 1. A limber arm. 2. Stamina because sometimes nine innings seem like a long haul. 3. Two or three good pitches which should be practiced until you know how each will react. 4. Control. 5. Competitive courage. 6. Endurance. 7. Intelligence. 8. The ability to size up a the seams are closest together. Tricky deliveries may succeed on the sandlots but as a pitcher moves into faster company he will find that the pitch that over- SCREWBALL MASTER—Notice how Carl Hubbell, who pitched 16 years for the New York Giants, reared back and how he raised his right leg in taking bis big stride. The inset shows Hubbell’s left fingers around his famous screwball pitch. It helped him compile 253 victories. These shots were taken in 1936, the year Ilub won 26 games in pitching the Giants to the National League pennant. powers a good hitter will be his pitchers lose power and accura< best weapon. because they over-stride. Pitching mechanics are impor- In the Bodv Pivot the weigh tant, too. Faulty form beats pitch- shifts from the rear foot to th ers more often than opposing hit- front foot. Follow Through en ters, and often explains arm ail- ables the pitcher to get his bod ments. A smooth, easy delivery, into the pitch and is another con perfected by attention to detail, trol element. A pitcher constant is a big aid to control. iv throwing the ball too hig] The pitching delivery should be generally is failing to follow broken down and analyzed to reveal through properly, six distinct actions: Windup; To deliver a fast ball, the pitch Stretch; Leg Lift; Stride; Body should grip it tightly, with the ii Pivot and Follow Through. dex and middle fingers on top The Windup promotes rhythm, the ball, and the thumb unde It starts with the hands brought neath. The fingers are. usual forward and then upward over the placed across the seams, but head. The Stretch brings the pitch- along them, then at the place whe ing arm behind the head. The Leg the seams are colsest together. Lift gets drive into the motion, When pitched, the ball rolls fro while the Stride is an important under the fingers. This reverse r element ior control. Most young tation gives the ball back-spi 43 12 Totals 535

Clipped from
  1. The Evening Sun,
  2. 11 May 1954, Tue,
  3. Page 12

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